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Monday - Chronos

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Monday - Chronos Empty Monday - Chronos

Post by Naptyme Thu Jun 23, 2016 6:31 am


Assembly Bonus:
Scissors Party Assembly Bonus 1: Restores 50 MP for all allies at the beginning of each turn
Activated upon entering if your party has at least 3 Scissors characters

Scissors Party Assembly Bonus 2: Increases Attack by 5% for all allies
Activated upon entering if your party has at least 5 Scissors characters

Defense Character Party Assembly Bonus: Increases Attack by 1000 for all allies
Activated upon entering if your party has at least 2 Defense characters

Attack Character Party Assembly Bonus: 5% bonus on Clearance score
Activated upon entering if your party has at least 2 Attack characters

Sione Party Assembly Bonus: Increases Advantage Strategy power by 15% for all allies
Activated upon entering if your party includes the Hero Sione

Chronos Base Skills:
Skill 1 (Shield Bash): Smash at enemy with a giant shield, inflicting damage at 153% Attack.
Passive (Soul Gear Resurrection): The Soul Gear releases energy as it evolves, attack all enemies within its range at 105% Attack.

Chronos lvl (1/2/3/4) Skills:
Skill 1 (Overturn): Plows through the ground with its giant horn, inflicting damage on enemies within its range at (113.6/126.5/143.7/156.6)% Attack, and pulls them to the nearest (2/3/4/4) tiles. If Chronos has 2 or more Charges, then it decreases (MP?) HP by (12/20/29/32)% for all enemies within its range for (1/2/3/3) turns.

Skill 2 (Pummel): Strikes the ground, inflicting damage on enemies within its range at (125.6/140/159.2/173.6)% Attack, and pulls them to the nearest (2/2/3/3) tiles. If Attack-type enemies are hit, then their Attack decreases by (14/30/48/54)% for (1/2/3/1) turns. If Defense-type enemies, then their defense decreases by (1200/2500/3900/4200).

Skill 3 (Absolute Time): Chronos uses its time-controlling power to attack enemies within its range at (265.6/284.5/309.7/328.6)% Attack. If it has 1 or more charges, then it achieves (3400/4000/4800/5400)% higher Defense for (2/2/3/3) turns. If 3 or more Charges, then it additionally ignores damage from all enemy attacks for (2/2/3/3) turns.

Passive (Durable Bulwark): In the beginning of each turn, Chronos gains 1 Charges, attacks all surrounding enemies at (150.4/167.5/?/?)% Attack, and gains 1 Charges per attacked enemy. If Chronos is surrounded by at least 3 enemies (3 tile from the boss), then it reflects (22/35/?/?)% damage from all enemy attacks.
Additional Passive effect (not written) lvl (3/4/5): Chronos in its final form develops a resistance that creates a (39/42/45)% chance of ignoring Abnormal Status effects.


Naptyme
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Age : 41

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Monday - Chronos Empty Re: Monday - Chronos

Post by Akinokaze Tue Jun 28, 2016 9:43 am

Akinokaze
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Posts : 34
Join date : 2016-06-16
Age : 39
Location : Biddulph, UK

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Post by Akinokaze Mon Jul 18, 2016 3:56 pm

Monday - Chronos Fwt_ra10

1) Fruel

2) Klein

3) Belle

4) Delores

5) Azreal

6) Belle

With this setup you have 5 characters who can remove the bosses buffs, you have 3 scissors for the 50 MP per turn, and you also have 2 attackers for 5% extra clearance score.

I average about 2million per run [more with naps Belle] and my klein, delores and Azreal all currently suck XD [Once built I think it should easily be 3mill a run.]
Akinokaze
Akinokaze

Posts : 34
Join date : 2016-06-16
Age : 39
Location : Biddulph, UK

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Post by Cyclonus Mon Aug 08, 2016 11:40 am

SET STRATEGY - Updated on 8/08/16

This strategy knocks the boss onto the left add tile. Therefore you MUST clear it with Fire Support in the first turn.
You can spam Guild Shelling for damage & points here

Heroes

  1. Bearman
  2. Sione (Rask can be taken if you don't have Sione)
  3. Lee
  4. Lilid
  5. Lily - Must be ungeared
  6. Lee merc


Monday - Chronos 1_mond10

Cyclonus

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Post by AppleNanase Mon Aug 22, 2016 4:51 pm

Lillid must be ungeared here !
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Location : France

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