Wednesday - Juggernaut
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Akinokaze
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Wednesday - Juggernaut
Assembly Bonus:
Paper Party Assembly Bonus 1: Restores 50 MP for all allies at the beginning of each turn
Activated upon entering if your party has at least 3 Paper characters
Paper Party Assembly Bonus 2: Increases Attack by 5% for all allies
Activated upon entering if your party has at least 5 Paper characters
Defense Character Party Assembly Bonus: Increases Movement by 1 for all allies
Activated upon entering if your party has at least 2 Defense characters
Support Character Party Assembly Bonus: 5% bonus on Clearance score
Activated upon entering if your party has at least 2 Support characters
Nox Party Assembly Bonus: All allies get bonuses from Lava Terrain tiles
Activated upon entering if your party includes the Hero Nox
Juggernaut Base Skills:
Skill 1 (Soul Smasher): Swings a hammer, attacking enemies within its range at 99% Attack and pushing them 2 tiles backward.
Passive (Soul Gear Resurrection): The Soul Gear releases energy as it evolves, attacking all enemies within its range at 105% Attack and pushing them 2 tiles backward.
Juggernaut lvl (1/2/3) Skills:
Skill 1 (Soul Smasher): Swings its giant fist, attacking enemies within it's range at (113.6/126.5/143.7)% Attack and pushing them (3/4/5) tiles away.
Skill 2 (Battle Stump): Swoops down on enemies within its range, attack them at (150.4/167.5/190.3)% Attack with a (55/70/90)% chance of Stunning or Confusing them for (1/2/3) turns.
Skill 3 (Armageddon): Hammers the ground, sending forth a shock wave that attacks enemies in its path at (260.2/278.5/302.9)% Attack and pushes them 3 tiles away. If Juggernaut hits enemies that are 3 tiles away, then it achieves (12/20/29)% higher Final Skill Power and Stun the enemies for (1/2/3) turns.
Passive (Soul Destroyer): If Juggernaut has fewer than 2 enemies within a 1 tile range, then its Attack increases by (7/12.5/23)% and ignores (700/1250/2800) Defense, When Juggernaut dies, it attacks enemies within its range at (125.6/140/159.2)% Attack, causes additional damage that equals (10/15/20)% Max HP, and pushes them (3/4/5) tiles away.
Additional Passive effect lvl (3/4/5): Juggernaut in its final form develops a resistance that creates a (39/42/45)% chance of ignoring Abnormal Status effects
Re: Wednesday - Juggernaut
Nox is pretty much required for this one, if you do not have you may want to start building him up.
Akinokaze- Posts : 34
Join date : 2016-06-16
Age : 38
Location : Biddulph, UK
Re: Wednesday - Juggernaut
This is the knockback boss? I believe chatter in-game suggested stacking 4 heroes behind boss ... if Muz is first his passive will heal him. someone else can expand maybe xD?
Zuzu- Posts : 6
Join date : 2016-06-16
Re: Wednesday - Juggernaut
SET STRATEGY
Heroes used
1. Lilid - Must be ungeared (Well, no weapons & necklace/ring that is)
2. Lily
3. Your Lee
4. Any paper/Nox
5. High damage Paper/Nox
6. Mercenary Lee
General Strategy
So this works by having Lilid pull the boss into range of Lily, and Lily knocking the boss back onto the tile in the first round. This allows the other heroes to attack without changing their position at all. Thus, letting the hero at number 6 (Lee) hit from 5 range (longer than the boss's range) endlessly, as he will only alternate between 3 and 2 provided he is given the mana regeneration bonus.
Note
Lily needs his 3rd maxed to guarantee the knockback, as I so painfully found out in one of my runs
Also, Lee needs a tiny bit of mana regeneration otherwise at around round 40 he will run out of mana and move into the boss' range to use his 1. At least 4/turn is necessary I THINK.
Nox has to be either 4 or 5
The Lee with the best build should go on the Lava tile, as it increases %damage.
Potential Strategy
Heroes used
1. Lilid - Must be ungeared (Well, no weapons & necklace/ring that is)
2. Lily
3. Your Lee
4. Nox - Counter build (Not Gold Tiger), stun immune is necessary
5. Mas - To heal the Nox, stun immune may be necessary as he may run into range of the boss' 3rd.
6. Mercenary Lee
General Strategy
So this works by having Lilid pull the boss into range of Lily, and Lily knocking the boss back onto the tile in the first round. This allows the other heroes to attack without changing their position at all. Thus, letting the hero at number 6 (Lee) hit from 5 range (longer than the boss's range) endlessly, as he will only alternate between 3 and 2 provided he is given the mana regeneration bonus.
Note
Lily needs his 3rd maxed to guarantee the knockback, as I so painfully found out in one of my runs
Also, Lee needs a tiny bit of mana regeneration otherwise at around round 40 he will run out of mana and move into the boss' range to use his 1. At least 4/turn is necessary I THINK.
Nox has to have stun immunity and a counter build in this strategy.
The Lee with the best build should go on the Lava tile, as it increases %damage.
Heroes used
1. Lilid - Must be ungeared (Well, no weapons & necklace/ring that is)
2. Lily
3. Your Lee
4. Any paper/Nox
5. High damage Paper/Nox
6. Mercenary Lee
General Strategy
So this works by having Lilid pull the boss into range of Lily, and Lily knocking the boss back onto the tile in the first round. This allows the other heroes to attack without changing their position at all. Thus, letting the hero at number 6 (Lee) hit from 5 range (longer than the boss's range) endlessly, as he will only alternate between 3 and 2 provided he is given the mana regeneration bonus.
Note
Lily needs his 3rd maxed to guarantee the knockback, as I so painfully found out in one of my runs
Also, Lee needs a tiny bit of mana regeneration otherwise at around round 40 he will run out of mana and move into the boss' range to use his 1. At least 4/turn is necessary I THINK.
Nox has to be either 4 or 5
The Lee with the best build should go on the Lava tile, as it increases %damage.
Potential Strategy
Heroes used
1. Lilid - Must be ungeared (Well, no weapons & necklace/ring that is)
2. Lily
3. Your Lee
4. Nox - Counter build (Not Gold Tiger), stun immune is necessary
5. Mas - To heal the Nox, stun immune may be necessary as he may run into range of the boss' 3rd.
6. Mercenary Lee
General Strategy
So this works by having Lilid pull the boss into range of Lily, and Lily knocking the boss back onto the tile in the first round. This allows the other heroes to attack without changing their position at all. Thus, letting the hero at number 6 (Lee) hit from 5 range (longer than the boss's range) endlessly, as he will only alternate between 3 and 2 provided he is given the mana regeneration bonus.
Note
Lily needs his 3rd maxed to guarantee the knockback, as I so painfully found out in one of my runs
Also, Lee needs a tiny bit of mana regeneration otherwise at around round 40 he will run out of mana and move into the boss' range to use his 1. At least 4/turn is necessary I THINK.
Nox has to have stun immunity and a counter build in this strategy.
The Lee with the best build should go on the Lava tile, as it increases %damage.
Last edited by Cyclonus on Wed Aug 03, 2016 9:52 am; edited 16 times in total
Cyclonus- Posts : 16
Join date : 2016-06-16
Re: Wednesday - Juggernaut
Cleared to tidy up thread
Last edited by Akinokaze on Tue Jul 26, 2016 8:21 pm; edited 1 time in total
Akinokaze- Posts : 34
Join date : 2016-06-16
Age : 38
Location : Biddulph, UK
Re: Wednesday - Juggernaut
The Mas strategy :
1 - Lillid
2 - Lilly
3- Nox
4- Mas
5- Lee
6- Lee merc
Lillid/Lilly at the same position, Nox on the tile, Mas at the top of the boss position (at 5 range from the boss, in line), both lee at the position specified in cyclonus's post above.
Nox/Lillid must be ungeared, it would be prefereable if they're 5*.
+ more lord jauge then more guild schelling + Mas dps
- if your Lillid/Nox survive at boss shot then Mas moove and get killed + boss don't give strategy direction on one of your Lee, so less point at the end
1 - Lillid
2 - Lilly
3- Nox
4- Mas
5- Lee
6- Lee merc
Lillid/Lilly at the same position, Nox on the tile, Mas at the top of the boss position (at 5 range from the boss, in line), both lee at the position specified in cyclonus's post above.
Nox/Lillid must be ungeared, it would be prefereable if they're 5*.
+ more lord jauge then more guild schelling + Mas dps
- if your Lillid/Nox survive at boss shot then Mas moove and get killed + boss don't give strategy direction on one of your Lee, so less point at the end
Last edited by AppleNanase on Wed Aug 24, 2016 5:31 pm; edited 3 times in total
AppleNanase- Posts : 4
Join date : 2016-07-31
Age : 29
Location : France
Re: Wednesday - Juggernaut
This is what I use on Wednesday for the overkill bonus from Lee. If you have a stronger-geared Nox then make sure that Nox is team position 3 on the tile and Lee is team position 5 where is he listed here.
GenAric- Posts : 2
Join date : 2016-07-25
Re: Wednesday - Juggernaut
Note: Only way I got it to work was to remove my lord masteries for health and defence, remove all armour and broaches from lilid -and- redo his potentials so he had no defence ones. [That that did then give me 30 to use to max the scissors and paper masteries ^_^]GenAric wrote:
This is what I use on Wednesday for the overkill bonus from Lee. If you have a stronger-geared Nox then make sure that Nox is team position 3 on the tile and Lee is team position 5 where is he listed here.
That's the only way I was able to get the boss to 1-shot him when it's at level 2 [3rd form]
Akinokaze- Posts : 34
Join date : 2016-06-16
Age : 38
Location : Biddulph, UK
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