Sunday - Deimos
4 posters
Sunday - Deimos
Assembly Bonus:
Defense Character Party Assembly Bonus: Restores 50 MP for all allies at the beginning of each turn
Activated upon entering if your party has at least 2 Defense characters
Support Character Party Assembly Bonus: Increases Attack by 5% for all allies
Activated upon entering if your party has at least 2 Support characters
Attack Character Party Assembly Bonus: All allies drain 5% HP
Activated upon entering if your party has at least 2 Attack characters
Balance Character Party Assembly Bonus: 5% bonus on Clearance score
Activated upon entering if your party has at least 2 Balance characters
Valkyrie Party Assembly Bonus: Increases Max HP by 5% for all allies
Activated upon entering if your party includes the Hero Valkyrie
Deimos Base Skills:
Skill 1 (Storm of Lagrangian): Brandishes a sword, delivering a flurry of attacks to the enemies within its range at 105% Attack. Weakened targets increase this skill's Final Power by ?%.
Skill 2 (Emperor's March): Charges forward, attacking enemies in its path at 90% Attack, and moves to the farthest tile. If this skill penetrates at least 1 enemy, then it ignores 1000 Defense for the rest of the enemies.
Passive (Lagrangian Devil): If Deimos has 3 or more enemies in a 1-tile range, then it receives 1% less damage from enemy skills with 1 or smaller range. If there are fewer than 2 enemies, then 1% less damage from enemy skills with 2 or greater range. In the beginning of each turn, Deimos attacks all surrounding enemies at 10% Attack and Weakens them for 1 turns, making them susceptible to 5% more damage.
Deimos lvl (1/2/3) Skills:
Skill 1 (Storm of Lagrangian): Brandishes a sword, delivering a flurry of attacks to the enemies within its range at (113.6/126.5/143.7)% Attack. Weakened targets increase this skill's Final Power by (?/?/?)% and have a (65/80/100)% chance of being Confused for (1/1/2) turns.
Skill 2 (Emperor's March): Charges forward, attacking enemies in its path at (134.4/144/156.% Attack, and moves to the farthest tile. If this skill penetrates at least 1 enemy, then it ignores (2200/3500/4900) Defense for the rest of the enemies.
Skill 3 (Emperor's Order): At the emperor's order, a volley of swords drops onto enemies, attacking them at (250.4/267.5/290.3)% Attack. Weakened enemies are pushed (?/2/?) tiles away and have (2200/3500/4900) Defense ignored.
Passive (Lagrangian Devil): If Deimos has 3 or more enemies in a 1-tile range, then it receives (4/7.5/12.5)% less damage from enemy skills with 1 or smaller range. If there are fewer than 2 enemies, then (4/7.5/12.5)% less damage from enemy skills with 2 or greater range. In the beginning of each turn, Deimos attacks all surrounding enemies at (108.2/120.5/136.9)% Attack and Weakens them for (1/2/3) turns, making them susceptible to (12/20/29)% more damage.
Additional Passive effect lvl (3/4/5): Deimos in its final form develops a resistance that creates a (39/42/45)% chance of ignoring Abnormal Status effects.
Defense Character Party Assembly Bonus: Restores 50 MP for all allies at the beginning of each turn
Activated upon entering if your party has at least 2 Defense characters
Support Character Party Assembly Bonus: Increases Attack by 5% for all allies
Activated upon entering if your party has at least 2 Support characters
Attack Character Party Assembly Bonus: All allies drain 5% HP
Activated upon entering if your party has at least 2 Attack characters
Balance Character Party Assembly Bonus: 5% bonus on Clearance score
Activated upon entering if your party has at least 2 Balance characters
Valkyrie Party Assembly Bonus: Increases Max HP by 5% for all allies
Activated upon entering if your party includes the Hero Valkyrie
Deimos Base Skills:
Skill 1 (Storm of Lagrangian): Brandishes a sword, delivering a flurry of attacks to the enemies within its range at 105% Attack. Weakened targets increase this skill's Final Power by ?%.
Skill 2 (Emperor's March): Charges forward, attacking enemies in its path at 90% Attack, and moves to the farthest tile. If this skill penetrates at least 1 enemy, then it ignores 1000 Defense for the rest of the enemies.
Passive (Lagrangian Devil): If Deimos has 3 or more enemies in a 1-tile range, then it receives 1% less damage from enemy skills with 1 or smaller range. If there are fewer than 2 enemies, then 1% less damage from enemy skills with 2 or greater range. In the beginning of each turn, Deimos attacks all surrounding enemies at 10% Attack and Weakens them for 1 turns, making them susceptible to 5% more damage.
Deimos lvl (1/2/3) Skills:
Skill 1 (Storm of Lagrangian): Brandishes a sword, delivering a flurry of attacks to the enemies within its range at (113.6/126.5/143.7)% Attack. Weakened targets increase this skill's Final Power by (?/?/?)% and have a (65/80/100)% chance of being Confused for (1/1/2) turns.
Skill 2 (Emperor's March): Charges forward, attacking enemies in its path at (134.4/144/156.% Attack, and moves to the farthest tile. If this skill penetrates at least 1 enemy, then it ignores (2200/3500/4900) Defense for the rest of the enemies.
Skill 3 (Emperor's Order): At the emperor's order, a volley of swords drops onto enemies, attacking them at (250.4/267.5/290.3)% Attack. Weakened enemies are pushed (?/2/?) tiles away and have (2200/3500/4900) Defense ignored.
Passive (Lagrangian Devil): If Deimos has 3 or more enemies in a 1-tile range, then it receives (4/7.5/12.5)% less damage from enemy skills with 1 or smaller range. If there are fewer than 2 enemies, then (4/7.5/12.5)% less damage from enemy skills with 2 or greater range. In the beginning of each turn, Deimos attacks all surrounding enemies at (108.2/120.5/136.9)% Attack and Weakens them for (1/2/3) turns, making them susceptible to (12/20/29)% more damage.
Additional Passive effect lvl (3/4/5): Deimos in its final form develops a resistance that creates a (39/42/45)% chance of ignoring Abnormal Status effects.
Re: Sunday - Deimos
Lame Strat
Overall score - 7,342,821
Highest round - Approx. 1,600,000
Heroes
Chenny
Alex (Used Bearman in first 2 runs, they were about even)
Mu
Krut
Unknown (Used Yekaterina in the first run. Went decently, but I feel unknown is better blocking the adds)
Preferably a mercenary with a stun, i.e Seira, Unknown, Alex
Mercs used
Bripa (Muzaka) - Was the best run, only due to good RNG on the stuns I think.
Naptyme (Seira)
zlzl (Raizel)
Lichking (Unknown)
Entrudas (Alex)
Placement
Chenny on the ice tile 2 places behind the boss,
Bearman/Alex 1 space left of the boss,
Mu 1 space right of the boss,
Krut 1 space behind the boss,
Unknown on the water tile, but he moves 1 tile toward the adds so ended up putting him there.
Mercenary infront of the boss, sometimes they move behind Bearman/Alex if ranged stun. Napty's Seira went behind Mu.
General Strategy
Combat support is necessary to cleanse the confusion. The fight will generally be over in a few rounds as the boss ends up one-shotting my team by level 4 with his third. Unknown keeps the adds off while the other 5 take on the boss.
Pray for good stun RNG.
Overall score - 7,342,821
Highest round - Approx. 1,600,000
Heroes
Chenny
Alex (Used Bearman in first 2 runs, they were about even)
Mu
Krut
Unknown (Used Yekaterina in the first run. Went decently, but I feel unknown is better blocking the adds)
Preferably a mercenary with a stun, i.e Seira, Unknown, Alex
Mercs used
Bripa (Muzaka) - Was the best run, only due to good RNG on the stuns I think.
Naptyme (Seira)
zlzl (Raizel)
Lichking (Unknown)
Entrudas (Alex)
Placement
Chenny on the ice tile 2 places behind the boss,
Bearman/Alex 1 space left of the boss,
Mu 1 space right of the boss,
Krut 1 space behind the boss,
Unknown on the water tile, but he moves 1 tile toward the adds so ended up putting him there.
Mercenary infront of the boss, sometimes they move behind Bearman/Alex if ranged stun. Napty's Seira went behind Mu.
General Strategy
Combat support is necessary to cleanse the confusion. The fight will generally be over in a few rounds as the boss ends up one-shotting my team by level 4 with his third. Unknown keeps the adds off while the other 5 take on the boss.
Pray for good stun RNG.
Last edited by Cyclonus on Fri Jul 22, 2016 1:49 pm; edited 1 time in total
Cyclonus- Posts : 16
Join date : 2016-06-16
Akinokaze- Posts : 34
Join date : 2016-06-16
Age : 38
Location : Biddulph, UK
Re: Sunday - Deimos
Hi Hi,
Firstly the boss is stunable, so I try something like the saturday strategy with :
- Chris (for the mana boost [even number turn stun] <[TMT]> ) (Stun : 66% - 86%[Soul Weapon])
- Muzaka (kill the add/ let the wild chaser Mu go on the boss)
- Alex/Unknown (odd number turn stun [use both of them if you havn't Seira]) (Stun : 75% - 85%[Soul Weapon])
- Seira (even number turn stun) (Stun : 80% - 90%[Soul Weapon])
- Mu (with the wild chaser set [give water advantage] / odd number turn stun)
- Mu(merc [even number turn stun])
I put everyone around the boss exept Muzaka (on the add [the gold tiger strat continue to work]) and the Mu with the wild chaser set on the right bottom corner.
It is a viable strat ?
Firstly the boss is stunable, so I try something like the saturday strategy with :
- Chris (for the mana boost [even number turn stun] <[TMT]> ) (Stun : 66% - 86%[Soul Weapon])
- Muzaka (kill the add/ let the wild chaser Mu go on the boss)
- Alex/Unknown (odd number turn stun [use both of them if you havn't Seira]) (Stun : 75% - 85%[Soul Weapon])
- Seira (even number turn stun) (Stun : 80% - 90%[Soul Weapon])
- Mu (with the wild chaser set [give water advantage] / odd number turn stun)
- Mu(merc [even number turn stun])
I put everyone around the boss exept Muzaka (on the add [the gold tiger strat continue to work]) and the Mu with the wild chaser set on the right bottom corner.
It is a viable strat ?
Last edited by AppleNanase on Sun Jul 31, 2016 1:34 pm; edited 1 time in total
AppleNanase- Posts : 4
Join date : 2016-07-31
Age : 29
Location : France
Re: Sunday - Deimos
Akinokaze Haruichiban, [31.07.16 16:28]
Heh, this strat has promise but didn't work well at all for me XD
Akinokaze Haruichiban, [31.07.16 16:29]
Took 12 rounds just to reach paper boss [L3] and didn't even break 1m.
Bearman never even uses his 1st so cannot stun boss.
Akinokaze Haruichiban, [31.07.16 16:33]
Replace bearman with Chris. Her 2nd stuns with 66% chance and her soul gear weapon [which we got through the tutorial] can further boost this by upto 20%. Also she's defence so keeps the bonus.
Heh, this strat has promise but didn't work well at all for me XD
Akinokaze Haruichiban, [31.07.16 16:29]
Took 12 rounds just to reach paper boss [L3] and didn't even break 1m.
Bearman never even uses his 1st so cannot stun boss.
Akinokaze Haruichiban, [31.07.16 16:33]
Replace bearman with Chris. Her 2nd stuns with 66% chance and her soul gear weapon [which we got through the tutorial] can further boost this by upto 20%. Also she's defence so keeps the bonus.
Akinokaze- Posts : 34
Join date : 2016-06-16
Age : 38
Location : Biddulph, UK
Permissions in this forum:
You cannot reply to topics in this forum
|
|