Sunday - Deimos

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Sunday - Deimos

Post by Naptyme on Thu Jun 23, 2016 6:54 am

Assembly Bonus:
Defense Character Party Assembly Bonus: Restores 50 MP for all allies at the beginning of each turn
Activated upon entering if your party has at least 2 Defense characters

Support Character Party Assembly Bonus: Increases Attack by 5% for all allies
Activated upon entering if your party has at least 2 Support characters

Attack Character Party Assembly Bonus: All allies drain 5% HP
Activated upon entering if your party has at least 2 Attack characters

Balance Character Party Assembly Bonus: 5% bonus on Clearance score
Activated upon entering if your party has at least 2 Balance characters

Valkyrie Party Assembly Bonus: Increases Max HP by 5% for all allies
Activated upon entering if your party includes the Hero Valkyrie

Deimos Base Skills:
Skill 1 (Storm of Lagrangian): Brandishes a sword, delivering a flurry of attacks to the enemies within its range at 105% Attack. Weakened targets increase this skill's Final Power by ?%.

Skill 2 (Emperor's March): Charges forward, attacking enemies in its path at 90% Attack, and moves to the farthest tile. If this skill penetrates at least 1 enemy, then it ignores 1000 Defense for the rest of the enemies.

Passive (Lagrangian Devil): If Deimos has 3 or more enemies in a 1-tile range, then it receives 1% less damage from enemy skills with 1 or smaller range. If there are fewer than 2 enemies, then 1% less damage from enemy skills with 2 or greater range. In the beginning of each turn, Deimos attacks all surrounding enemies at 10% Attack and Weakens them for 1 turns, making them susceptible to 5% more damage.

Deimos lvl (1/2/3) Skills:
Skill 1 (Storm of Lagrangian): Brandishes a sword, delivering a flurry of attacks to the enemies within its range at (113.6/126.5/143.7)% Attack. Weakened targets increase this skill's Final Power by (?/?/?)% and have a (65/80/100)% chance of being Confused for (1/1/2) turns.

Skill 2 (Emperor's March): Charges forward, attacking enemies in its path at (134.4/144/156.Cool% Attack, and moves to the farthest tile. If this skill penetrates at least 1 enemy, then it ignores (2200/3500/4900) Defense for the rest of the enemies.

Skill 3 (Emperor's Order): At the emperor's order, a volley of swords drops onto enemies, attacking them at (250.4/267.5/290.3)% Attack. Weakened enemies are pushed (?/2/?) tiles away and have (2200/3500/4900) Defense ignored.

Passive (Lagrangian Devil): If Deimos has 3 or more enemies in a 1-tile range, then it receives (4/7.5/12.5)% less damage from enemy skills with 1 or smaller range. If there are fewer than 2 enemies, then (4/7.5/12.5)% less damage from enemy skills with 2 or greater range. In the beginning of each turn, Deimos attacks all surrounding enemies at (108.2/120.5/136.9)% Attack and Weakens them for (1/2/3) turns, making them susceptible to (12/20/29)% more damage.

Additional Passive effect lvl (3/4/5): Deimos in its final form develops a resistance that creates a (39/42/45)% chance of ignoring Abnormal Status effects.

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Re: Sunday - Deimos

Post by Cyclonus on Sun Jun 26, 2016 4:58 pm

Lame Strat
Overall score - 7,342,821
Highest round - Approx. 1,600,000

Heroes
Chenny
Alex (Used Bearman in first 2 runs, they were about even)
Mu
Krut
Unknown (Used Yekaterina in the first run. Went decently, but I feel unknown is better blocking the adds)
Preferably a mercenary with a stun, i.e Seira, Unknown, Alex

Mercs used
Bripa (Muzaka) - Was the best run, only due to good RNG on the stuns I think.
Naptyme (Seira)
zlzl (Raizel)
Lichking (Unknown)
Entrudas (Alex)

Placement
Chenny on the ice tile 2 places behind the boss,
Bearman/Alex 1 space left of the boss,
Mu 1 space right of the boss,
Krut 1 space behind the boss,
Unknown on the water tile, but he moves 1 tile toward the adds so ended up putting him there.
Mercenary infront of the boss, sometimes they move behind Bearman/Alex if ranged stun. Napty's Seira went behind Mu.

General Strategy
Combat support is necessary to cleanse the confusion. The fight will generally be over in a few rounds as the boss ends up one-shotting my team by level 4 with his third. Unknown keeps the adds off while the other 5 take on the boss.
Pray for good stun RNG.


Last edited by Cyclonus on Fri Jul 22, 2016 1:49 pm; edited 1 time in total

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Re: Sunday - Deimos

Post by Akinokaze on Tue Jun 28, 2016 9:45 am

http://fwt.wikia.com/wiki/Thread:4975
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Re: Sunday - Deimos

Post by Cyclonus on Sun Jul 17, 2016 5:05 pm

Potential Strategy
So the idea would be to throw a gold-tiger Muzaka into the adds which forces it to be the last alive provided something doesn't go incredibly wrong. Ideally the Muzaka doesn't get knocked out of that little bit, but it's always possible with this stupid fight.



^ For Vit

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Re: Sunday - Deimos

Post by AppleNanase on Sun Jul 31, 2016 3:56 am

Hi Hi,

Firstly the boss is stunable,  so I try something like the saturday strategy with :

- Chris (for the mana boost [even number turn stun]   <[TMT]> ) (Stun : 66% - 86%[Soul Weapon])

- Muzaka (kill the add/ let the wild chaser Mu go on the boss)

- Alex/Unknown (odd number turn stun [use both of them if you havn't Seira]) (Stun : 75% - 85%[Soul Weapon])

- Seira (even number turn stun) (Stun : 80% - 90%[Soul Weapon])

- Mu (with the wild chaser set [give water advantage] / odd number turn stun)

- Mu(merc [even number turn stun])


I put everyone around the boss exept Muzaka (on the add [the gold tiger strat continue to work]) and the Mu with the wild chaser set on the right bottom corner.

It is a viable strat ?


Last edited by AppleNanase on Sun Jul 31, 2016 1:34 pm; edited 1 time in total
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Re: Sunday - Deimos

Post by Akinokaze on Sun Jul 31, 2016 10:34 am

Akinokaze Haruichiban, [31.07.16 16:28]
Heh, this strat has promise but didn't work well at all for me XD

Akinokaze Haruichiban, [31.07.16 16:29]
Took 12 rounds just to reach paper boss [L3] and didn't even break 1m.

Bearman never even uses his 1st so cannot stun boss.

Akinokaze Haruichiban, [31.07.16 16:33]
Replace bearman with Chris. Her 2nd stuns with 66% chance and her soul gear weapon [which we got through the tutorial] can further boost this by upto 20%. Also she's defence so keeps the bonus.
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Re: Sunday - Deimos

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