Saturday - Hellmaster

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Saturday - Hellmaster

Post by Naptyme on Thu Jun 23, 2016 6:52 am

Assembly Bonus:
Paper Party Assembly Bonus 1: Restores 50 MP for all allies at the beginning of each turn
Activated upon entering battle if your party has at least 3 Paper characters

Paper Party Assembly Bonus 2: Increases Attack by 5% for all allies
Activated upon entering battle if your party has at least 5 Paper characters

Area Attack Character Party Assembly Bonus: All allies get 2.5% higher Attack per target
Activated upon entering battle if your party has at least 2 Area characters

Support Character Party Assembly Bonus: 5% bonus on Clearance score
Activated upon entering battle if your party has at least 2 Support characters

Dolores Party Assembly Bonus: All allies get 2.5% higher Attack per target
Activated upon entering battle if your party includes the hero Dolores

Hellmaster Base Skills:
Skill 1 (Crossfire): Fires a gun at a front area, attacking enemies within the range at 146% Attack and Weakening them for 1 turns, making them susceptible to 5% more damage. If the enemies are already Weakened, then this skill casts the Weakening effect two more times.

Passive (Soul Gear Resurrection): The Soul Gear releases energy as it evolves, attacking all enemies within its range at 105% Attack and Weakening them for 1 turns, making them susceptible to 5% more damage.

Hellmaster lvl (1/2/3/4) Skills:
Skill 1 (Concentrated Fire): Fires a gun at a front area, attacking enemies within the range at (158/176/200/218)% Attack and Weakening them for (1/2/3/3) turns, making them susceptible to (12/84/(?)25/(?)28)% more damage. If the enemies are already Weakened, then this skill casts the Weakening effect two more times.

Skill 2 (Cannonade): Spins as it shoots at a front area, attacking enemies within the range at (120.2/134/152.4/166.2)% Attack and Weakening them for (1/2/3/3) turns, making them susceptible to (14/84/(?)25/(?)28)% more damage. If the enemies are already Weakened, then this skill casts the Weakening effect two more times.

Skill 3 (Crossfire): Shoots condensed energy forward and backward, attacking all enemies within its range at (258/276/300/318)% Attack. This skill ignores (1200/2500/3900/4200) Defense of Weakened enemies. *May have an additional unlisted effect

Passive Skill (Crossfire): Hellmaster's Crit Rate increases by (700/1300/1900/2200) and Crit damage by (7/13/19/22)% every time it uses a skill on enemies. In the beginning of each turn, the character shoots condensed energy forward and backward, attack all enemies within its range at (158/176/200/218)% Attack. This skill ignores (1200/2500/3900/4200) Defense of Weakened enemies.

Additional Passive effect lvl (3/4/5): Hellmaster in its final form develops a resistance that creates a (39/42/45)% chance of ignoring Abnormal Status effects

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Re: Saturday - Hellmaster

Post by Akinokaze on Tue Jun 28, 2016 9:45 am

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Re: Saturday - Hellmaster

Post by Cyclonus on Fri Jul 01, 2016 5:42 pm

Potential Strategy - Combining multiple ideas here, seems solid.
So the idea here is to alternate 2 stuns each turn. So one turn we have Mu & Alex using their stuns, and the next we have Mu & Unknown using their stuns. This would also work with Seira instead of Alex as her decent %stun is on her second, so would alternate with the Unknown.
Fire Support should be used to clear the adds. This allows the stun alternation. This must be done in the first turn to prevent the second Mu (6) from attacking, so you must enter with a full lord gauge (i.e. Fill it in a random dungeon before each attempt).  

Heroes
1. Nox- Could potentially be replaced with a different long range. This does not have to be paper but we take paper to fill the gauge quicker. I did switch out for ShuShu to get the support bonus
2. Mas
3. Unknown
4. Alex/Seira - If using Seira, she could be placed anywhere behind the boss as her stun is on her second, so we want her attacking the first round in this case.
5. Mu
6. Mu - These two are a MUST HAVE in order for a good %stun chance.

Placement

As previously stated, Seira (should be used as 4 ideally) can be placed wherever behind the boss, so ignore the 4 placement if using Seira.


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Re: Saturday - Hellmaster

Post by Akinokaze on Sun Aug 14, 2016 5:49 pm

Akinokaze Haruichiban, [14.08.16 23:29]
We need rock stunners:P

GenAric, [14.08.16 23:30]
Kitty

Akinokaze Haruichiban, [14.08.16 23:32]
Could work, though only stuns if you have dots on the target. Can you even dot sundays boss? Or any raid boss that can be stunned?

Akinokaze Haruichiban, [14.08.16 23:33]
Damn, kitty can have 100% stun.

80% L10 skill, 20% L10 soul gear

Akinokaze Haruichiban, [14.08.16 23:34]
Pluss her 3rd has 2 range and 2nd 5 range straight line.

Akinokaze Haruichiban, [14.08.16 23:36]
Ok, Kitty should be used on saturdays... provided we can dot the boss.

Put her on tiles and she will only be able to use her 2nd so long as we manage adds

GenAric, [14.08.16 23:36]
Saturday is disarm though, right?

Akinokaze Haruichiban, [14.08.16 23:36]
Nope, sat is double mu stun

GenAric, [14.08.16 23:37]
Oh right, I was thinking Thursday boss

Akinokaze Haruichiban, [14.08.16 23:40]
Thinking we might wanna replace nox and mas with Kitty and delores... [at least replace mas with kitty.]

That way we have another 80% stun every round, plus delores raises attack for everyone by 2.5% per target [though he can't attack from tile.]

Akinokaze Haruichiban, [14.08.16 23:42]
Oh, actually, does mas 1st count at a dot?

GenAric, [14.08.16 23:42]
I do not think so.

GenAric, [14.08.16 23:43]
easy to test tho

Akinokaze Haruichiban, [14.08.16 23:44]
Hmm.... maybe replace alex with debrah as her 3rd and 2nd both apply dots?

This whole thing depends on applyig dots to boss. If we can't then it's pointless

Akinokaze Haruichiban, [14.08.16 23:45]
Boss does not have DOT immunity according to the Wiki

Akinokaze Haruichiban, [14.08.16 23:45]
http://fwt.wikia.com/wiki/Thread:4974#Immunities

GenAric, [14.08.16 23:45]
does that still leave 3 paper for MP?

Akinokaze Haruichiban, [14.08.16 23:46]
It does if we keep mas or nox

Akinokaze Haruichiban, [14.08.16 23:46]
So no delores

Akinokaze Haruichiban, [14.08.16 23:47]
Plus, nox 1st can apply DOT

Akinokaze Haruichiban, [14.08.16 23:47]
Low chance

Akinokaze Haruichiban, [14.08.16 23:48]
So.... better start grinding kitty genes if you haven't maxed her 2nd, also, buy her soul gear XD
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Re: Saturday - Hellmaster

Post by AppleNanase on Mon Aug 22, 2016 5:16 pm

So [Akinokaze Kitty] strat here :

Turn /////////////////////////////////////Hero///////////////////////////Position on the map

1- /////////////////////////////////// Alex //////////////////////////// 1 on the map                                        
2- ////////////////////////// Seira OR Unknown ///////////////// 2 purple color on the map for Seira / 2 red color on the map for Unknown
3- ////////////////////////////////// Electra ////////////////////////// 1 on the map
4- /////////////////////////////////// Kitty /////////////////////////// 2 on the map
5- //////////////////////////////////// Mu //////////////////////////// 5 on the map
6- //////////////////////////////////// Mu //////////////////////////// 6 on the map





Electra can be substitute by deb but don't put her on the tile. Alex can DoT too.

Thinking about something with Celestial, her 2nd spell could get off the immunity spell ?
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